Gaming & libraries
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Gaming & libraries intersection of servies by Jenny Levine

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Published by ALA TechSource in Chicago, IL .
Written in English

Subjects:

  • Libraries -- Special collections -- Electronic games.,
  • Electronic games -- Library resources.,
  • Multimedia library services.,
  • Electronic games.

Book details:

Edition Notes

Includes bibliographical references.

Other titlesGaming and libraries
StatementJenny Levine.
SeriesLibrary technology reports -- v. 42, no. 5
Classifications
LC ClassificationsZ692.E4215 L48 2006
The Physical Object
Pagination80 p. :
Number of Pages80
ID Numbers
Open LibraryOL22379099M

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  Gaming in Academic Libraries: Collections, Marketing, and Information Literacy is a lively volume containing sixteen examples of the use of gaming in libraries. Gaming in this instance ranges from classic video games to Geocaching with board games and fantasy sports in the mix as by: 9.   The Game Making Interest Group’s meeting this year centered around the recently published book Gaming in Libraries: Essays on Using Play to Connect and Instruct (McFarland, ), which was edited by the group’s chair, Breanne Kirsch. The Sunday discussion, sponsored by LITA, was filled with short lightning presentations from those who contributed to the book, . Offers a guide for librarians to setting up a library gaming program for all types of users. Games in Libraries. Breanne A. Kirsch — in Language Arts & Disciplines. Author: Breanne A. Kirsch The engaging programs in this book will have people flocking to your library—it's all in the game. A list of books and articles for librarians interested in gaming in libraries. Gaming in the Library Archived recording of a SirsiDynix Institute Web Seminar presented by Jenny Levine, Internet Development Specialist and Strategy Guide, American Library Association. Gaming (from Library Success: A Best Practices Wiki).

  With all the hype on gaming in libraries, this new title focuses instead on “designer” board games as “curriculum-aligned instructional resources” for libraries and classrooms. Part 1 describes their value for student engagement and higher-order thinking, part 2 shows alignment with specific standards, and part 3 includes details for Reviews: 3.   Library e-book waits have prompted some to take their memberships to a new extreme, collecting library cards or card numbers to enable them to find the rarest or most popular books. Gaming Library. Regular price ₱ Sale price ₱ Save 13% Sultan Supply Premium Card Sleeves: 43 x 65 Ruby. Gaming Library. Regular price ₱ Sale price ₱ Sultan Supply Premium Card Sleeves: 70 x 70 Small Square Rose. Gaming Library ₱ Whether you have 50 items or 5, items, your library is precious. With libib, managing your private library of books, movies, music & video games is a snap. Scan, search, enter an ISBN/UPC, or import items in bulk from a CSV file and libib automatically retrieves .

Brian Mayer is a library technology specialist for Genesee Valley BOCES, an educational services agency that supports the libraries of twenty-two small, rural districts in western New York, as well as an independent library consultant on gaming in libraries. His focus is on modern board games and putting authentic games into educational settings to engage students with the curriculum. Science & Engineering Library, main floor. When is the Video Game Lab open? During regular library hours. I'm ready to play. How do I get started? Check out a key to a gaming station from the circulation desk with you UCSC ID card. Keys check out for four hours at a time.   At Libraries Across America, It's Game On In the s, British libraries used gaming rooms to lure patrons away from pubs. Now, across the country, libraries are .   r/Libraries: book books library libraries librarian mlis reading Subreddit icon: "book" by smallcurio. CC BY , .